limbus game Identities Overview
How to select fighters with M, read Identity cards, and slot two support passives for Clash-ready kits.
Identities are the selectable fighters in limbus game. Each one wraps a Sinner theme—Yi Sang, Faust, Don Quixote, Ryōshū, Meursault, Hong Lu, Heathcliff, Ishmael, Rodion, Sinclair, Outis, Gregor—inside a kit built for Roblox battlegrounds: M1 strings, Coin Skills on 1–4, Armor frames, Light extends, Clash contests, SP swings, dashes, block Posture, and Combo Break. This encyclopedia-style overview teaches the Selection UI, how to read ID cards, and how support passives (max 2) change duel plans. Power rankings live on the Tier List Hub, Beginner Identities, and PvP meta. Parent roster hub: Players.
Open the Selection UI with M
From the official controls on the experience page:
- Press M to open the Selection UI.
- Hold-click an Identity/character card to open the long description. That text explains skills, passives, and what the kit wants to do—read it before you main anything.
- Click the top of a card to assign that Identity’s support passive. You can run at most two support passives at a time.
- Use L for settings, B for emotes/stickers, and hover the status icons under your character in combat to see what each effect does.
If binds feel wrong, verify the full list on Controls and the early flow on Getting Started.
How to read an Identity card
Treat every card like a contract. While holding the description open, look for:
- Skill 1–3 (Coin Skills) — coin count, whether they Clash well, and whether any have Armor (uninterruptible by M1; glow shows the skill color).
- Skill 4 / utility — counter, evade, shield-style tool, or unique resource spend. Beginners should prefer readable Skill 4 answers (Beginner Identities).
- Combat passive — what you build toward mid-fight (tokens, blood, charge, and so on). Know the trigger so you stop “accidentally” wasting it.
- Support passive — the effect you lend when this card is slotted as support (remember the global max of two).
- SP relationship — does the kit recover SP easily via Clash and final M1, or does it gamble on low SP gimmicks?
- Weaknesses — long recoveries, poor Clash, no Armor, or fragile Posture plans. Those traits push kits toward B/C on the hub until you master them.
Never equip a badge flex Identity without reading the card. The Thumb East Capo IIII is a famous Meursault unlock from Winged Tiger with a very low drop rate—strong in the PvP meta, useless if you ignore its Armor and Clash windows.
Support passives: max two, choose with intent
Support passives are not infinite stacking. The UI hard-caps you at two. That design forces identity literacy:
| Goal | What to look for on support text |
|---|---|
| Stabilize SP | Passives that help Sanity recovery or protect Heads rates |
| Survive pressure | Defensive cushions that complement block and Break |
| Enable offense | Passives that feed your Armor/Clash loop—not random damage |
| Learn neutrally | Simple, always-on effects while you study How to Clash |
Swap pairs when the matchup changes. Into Capo or Grip, favor sustain and defense. Into passive blockers, favor tools that help safe Posture chip. Re-check text after real patches on Updates.
Duel roles vs mobile roles
Mobile Limbus Company labels (Bleed carry, Rupture support, tank) mislead here. In limbus game, useful role language looks like:
- Clash pilot — wants skill-vs-skill and SP snowballs.
- Armor bully — baits M1 into glowing Coin Skills.
- Block pressure — chips Posture without eating Breaks.
- Mobile skirmisher — dash-centric Heathcliff-style kits.
- Utility answer — Outis-like Skill 4 that invalidates a habit.
- Glass striker — high damage, poor defense; often lower tier until execution is perfect.
Study the resource rules on Combat Mechanics: block builds Posture; 100% Posture breaks you for 10 SP and a Stagger Threshold bump; final M1 gives 10 SP (5 vs block); Clash wins restore SP harder on streaks; Light gates extends; Combo Break (R) needs under 30% Posture and spends a large Posture chunk.
Roster map (themes, not every skin)
Use this map while browsing M. Exact Identity availability shifts with content updates—confirm in-game and on Updates.
| Theme | Starter angle | Meta angle |
|---|---|---|
| Faust | Regret-style Clash/defense classroom | Consistent S-tier benchmark |
| Outis | Utility Skill 4, spacing | A-tier answer character |
| Meursault | Mid kits before Capo | Capo IIII as rare S anchor |
| Ishmael | Captain-style sustained pressure | A-tier patience kits |
| Ryōshū | Cancel timing lab | A-tier fast offense |
| Heathcliff | Dash discipline | Wild Hunt S-tier mobility |
| Sinclair | Controlled aggression drills | Grip S-tier pressure |
| Hong Lu / Rodion / Don Quixote / Yi Sang / Gregor | Read cards; often B/C until mastered | Situational climbers after buffs |
Boss-gated badges and hard fights are covered in How to Beat Bosses.
Building a first three-Identity pool
- One beginner teacher from Beginner Identities.
- One A-tier citizen you enjoy from the hub.
- One aspiration kit (Capo, Grip, Wild Hunt) you lab in private before public ego checks.
Keep two support passives tuned to the teacher first. When you swap to the aspiration kit, rebuild the pair from card text—do not carry irrelevant supports.
Common mistakes
- Equipping two damage supports and wondering why SP collapses.
- Ignoring Armor glow and mashing M1 anyway.
- Never hold-clicking cards, then blaming “balance.”
- Copying mobile team screenshots into a real-time duel game.
- Chasing Codes unlocks without reading the new Identity description.
- Skipping Controls and inventing binds that fight the dash chords (W/S/A/D+Q).
Where to go next
- Roster home: Players Hub
- Strength: Tier List, PvP Meta, Beginners
- Rules: Combat Mechanics, How to Clash
- Progress: Getting Started, Bosses, Updates, Wiki
Identities are the entire character system in limbus game. Master M, master the card text, cap yourself at two thoughtful supports, and let Clash-ready kits—not borrowed mobile tier lists—define your roster.
Frequently Asked Questions
Quick answers for Clash, Identities, codes, and more.
How do I select an Identity?
Press M to open the Selection UI, choose a card, and confirm. Hold-click the card to read its full description before you commit in serious duels.
How do support passives work?
Click the top of an Identity card in the M menu to assign its support passive. You can equip a maximum of two. Pick pairs that match your Clash, SP, or defense plan.
What does Armor mean on a Coin Skill?
An Armor Coin Skill cannot be interrupted by M1. Your character glows with the skill’s color while it is active. Bait mash, then punish—see Combat Mechanics and PvP Meta.
Are Identities the same as in Limbus Company mobile?
Names and themes overlap, but combat roles differ. Rank kits for Roblox PvP tools—Clash, Armor, dashes, block, Break—using this wiki’s tier list pages.